Difference between Live Action Storyboard and Animation Storyboard

Difference between Live Storyboard and Animation Storyboard

As the title suggests, there are a number of dissimilarities in storyboarding live-action and animated productions. Many of these storyboarders usually specialize in one area or another due to the different drawing styles that are involved in the various or respective areas of production. A good example is depicted when live-action directors do not have the guts to stare at cartoony storyboards or even the live-action artists may not be in a position to draw cartoony styles. As a result, consider the following differences.

In live storyboards, artist’s styles never look alike. This means that the look of the characters and the boards don’t have to look much like the looks of the live-action actors. For instance, if one of the characters is fat and the other tall, those are some of the simple techniques applied to differentiate them on the boards. On the other hand, for animation storyboards, the storyboards have to bear a similar look to that of the characters on the modeling sheets. This is a feature that has been portrayed by a number of overseas animation studios however, for computer-generated or rather 3D animation, it is not a must that the characters should take after the board.

Another difference that arises between live storyboarding and animation storyboarding is the number of drawings necessary for a scene. In live-action, the beginning and end of any action are drawn and shots of other scenes that need to be seen are added. There is no need for detailed acts as the actors decide for themselves how they act. Subsequently, for animation storyboards, the animation is the characters. As a result, especially for hand-drawn animation, the keyframes must be shown. However, the in-between is then added as the animation progresses to smooth out the action.

In addition, the numbering of scenes and shots also differs in these two kinds of storyboarding. In live storyboarding, a shot encompasses the various camera angles used in one location during one period of time. However, on the animation storyboarding, hand-drawn animation considers every shot to be a new scene. Thus, when they are saying the living room examples you will have three scenes. The 3D animation scenes can be numbered either way but not as in live storyboarding.

In a nutshell, the above are some of the major differences between live storyboarding and animation storyboarding. Therefore, it is important to have a grasp of the distinctive features between the two comparable which will help when making your great order in the near future.

5 Tips for Making Great Animations for 2D Games

5 tips for making great animations for 2D games

Ever since animation acquired the power to attract much attention, many animation and game designers usually strive to keep up-to-date with more sophisticated and trending animation and game designs. However, in order to achieve the best and make great animations, especially for 2D games, you have to consider some important aspects of importance concerning the same.

First and foremost, push the animation to the limit. In order for the animation to be more interesting, the designer has to use the extremes and this means embroidery and attractions without forgetting to think about the possible reaction from other people and ensure their limit is achieved. Additionally, if the animation uses real expressions and movements, it has fewer chances of succeeding since people are familiar with these moves and definitely will not be impressed. Intense animations will draw much attention and will have higher chances of succeeding.

Secondly, make everything in the animation effervescent and feel lively.  The animation should not appear as if they are stiff and made up of autonomous moving parts.  Even if the animation is as simple as drinking water, strive to make the hand look like it is picking up the cup and taking it toward the mouth. However, the main idea is that your animation should seem moving even if it is at a standstill and this can be achieved by adding some bounce to the character to make it give the impression that it is alive and kicking.

To add that, for the animation to be perfect, they have to contain strong keyframes. When animating your sprites, you should ensure that they have strong and extreme keyframes that depict a particular movement. To add on that, for the animation to be best, the sprites should also be in order according to the stated move.

Furthermore, to ensure that you get a good one, you should limit the animation keyframes. Even though sometimes most animators exaggerate the specified animation to achieve a visible move, some designers tend to over-exaggerate and therefore make the animation lose its desired meaning. It is however advisable to use a limited number of frames but boldly highlight the important moves.

Last but not least, do not give much care and attention to the craft. Many 2D game designers usually pay too much attention about the craft and end up losing sight over the entire content. However, great care is supposed to be directed to the whole image and take much care of what it transmits and also the message it posts to the viewer.

For more details about animation and 2D game design, contact us and we will ensure you acquire what you desire. Satisfaction is our priority.

5 Basic Principles of Animation

5 Basic principles of animation

Animators follow a strict guideline of 12 principles of animation to create the most believable movement. But 5 basic principles stand above the rest as the most important. Your animation will fall flat and look wooden if the key principles are ignored.

1. Squash and stretch

Squash and stretch give weight and believability to an object. Imagine a rubber ball bouncing on the ground. As it hits the ground it squashes and it comes back up it stretches. A metal ball on the other hand would barely squash or stretch. This is how you give weight to your animation.

5 Basic principles of animation

2. Anticipation

One of the most overlooked principles of animation, anticipation is important to give animations a sense of grounding. Before getting up from a chair, you need to position your body to help you move. It would be unnatural to get up without using your arms to help push your body up. This is why anticipation is so important.

Anticipation animation

3. Ease in ease out

Imagine a clock’s swinging pendulum. It slows down on each side before gaining speed. The swing from side to side would be fastest in the middle and naturally slow down on each side. This is the basic concept of easing in and out. It makes movement feel more natural.

Ease in ease out animation

4. Timing

The number of drawings for a given action will vary depending on the movement needed. Fast movements get less drawing while slow, complicated ones need more. Timing will give believability to the movement of your characters and objects.

Solid Drawing

5. Solid Drawing

Without solid drawing practices, an animator cannot animate effectively. Solid drawing means the animator understands the dimensions of the object in 3D space. Volume, depth, and weight can be conveyed by the necessary movement.

Solid Drawing

If you are having difficulty with any of these principles, it’s time to hire a professional.

Get in touch today and we will provide you with the best animation.

Difference between 2D and 3D Animation in Multimedia

Difference between 2D and 3D Animation in Multimedia

Gone are those times when you had to make a considerable effort to comprehend a simple figure or structure. The wide use of animations has made it far easier to present complex ideas in various contexts and connect with your audience quickly. No doubt, animation companies are serving so many different industries that range from entertainment to medical and engineering.

Before you decide to hire an animation company for your business, it is important to understand the difference between the two most common multimedia techniques and their relevance in your situation. Let’s have a quick overview of 2D and 3D animations.

Two Dimensional (2D)

The basic idea behind this technique traces back to the painstaking work of artists before the computer era who used to draw thousands of frames for a single animation movie. There’s a minor difference in each frame and then all of them are projected with a certain time difference and position to give an impression of motion.

However, with easy access to animation software, anyone can make a 2D animation video with a little effort. Such animations are commonly found in television ads, e-learning videos, websites, and many video games as well. It is interesting to note that our digital 2D has evolved from those traditional flip books in which an animation effect is observed when you quickly flip the pages.

Three Dimensional (3D)

This one is relatively more advanced and realistic than 2D animations. If you ever had a chance to enjoy a glimpse of virtual reality or a movie in which “characters and objects seem to come towards you out of the screen,” you can understand 3D much better.

What makes three-dimensional multimedia different is the depth of elements. While 2D only uses a flat surface, here you can actually see everything as a physical object and easily rotate it to view from various camera angles and positions. Of course, the process of making such animations is also somewhat difficult.

3D animations are commonly found in architecture, medical, aerospace, and engineering applications, and now in the entertainment industry as well.

For most business applications, 2D animations usually suffice. However, sometimes involving 3D figures can give significant added value. Prayan Animations is here to help you with the best animation techniques based on your business requirements.

Offer your project to Prayan team.

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